Business Simulations

Workplace scenarios and business processes gamified and simulated through event experiences

We design activity-based organisational development learning tools into our programmes and think of these facilitated business games and simulation models as exciting tools conduits to reflect and replicate workplace issues and bring learning to life. Business simulation examples include:

  • All-a-Board – Integrating and testing the relationships & collaborative practise between business teams and exploring creative ways of utilising limited resources.
  • Kinetic Connections – Building ‘big picture’ business awareness and managing complex projects within conflicting priorities
  • TeamWorks for Business – Creating routes for successful behaviour change through a suite of inter-related business process simulation activities
  • Zodiak – A fast paced, classroom-based, simulation designed to improve the business acumen and financial literacy of all participants. Empowering your People to Think Like Business Owners.

Event Details

Group Size:
3h - 6h
Price Guide:
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Business Simulations

Workplace scenarios and business processes gamified and simulated through event experiences.

Select a service to share this content with:

All Aboard, Teams, Team Development

How It Works

We design or select activities to offer insights into every level of business process. Our designs derive from real working environments – what makes them work and what makes them work efficiently. Participants can relate to the simulation content because what happens in the activity happens at work. Many of our simulation designs originate from a given brief and undergo an iterative development process. Many can also be adjusted to fit other contexts and circumstances.

Who It’s For

Business Simulations are designed for teams and groups from across all organisational and functional levels including leadership teams, operational teams, project teams, sales teams, as well as multi-disciplinary, cross functional groups.



Key Features

  • Designed & facilitated on the principles of learning through doing by expert practitioners
  • Content aligned to, positioned & debriefed against organisational context
  • Hands on & experiential – selected to be interactive & engaging
  • Fun & non-threatening, but stimulating & challenging
  • From design to delivery in 4-8 weeks, subject to scope of brief

Key Benefits

  • Scalable & flexible – many can be adjusted to fit your requirements
  • Raises awareness of the impact of behaviours on performance & effectiveness
  • Inclusive activities – playing to participants’ diverse strengths & areas of interest
  • Development happens when people operate close to the limitations of their abilities – participants add content, detail & their own specific knowledge & experience
  • People are receptive when they are enjoying what they are doing – addressing workplace issues doesn’t mean we cannot have fun!